Applying Immersive and Gamified Learning to Critical Care Education: A Continuous Medical Education Model for Emergency Medicine Postgraduate Trainees
Abstract
Emergency settings demand rapid decision-making, procedural expertise, and teamwork for critically ill patients. Recognizing the limitations of traditional CME, we developed a five-week immersive Critical Care Month for emergency medicine trainees. The program integrated didactic lectures, scenario-based procedural stations, digital quizzes, and a gamified escape-room challenge. Weekly modules covered core critical care, including domains such as ventilation. Point of care ultrasound, critical procedures, and electrocardiography interpretation. Procedural training featured self-constructed phantom. The final week’s gamified challenge reinforced clinical reasoning under pressure. Thirty trainers completed evaluation feedback, which showed high satisfaction with the content's relevance (mean: 4.63 ± 0.81), session engagement (4.6 ± 0.81), and improvement in clinical understanding (mean: 4.51 ± 0.81). Learners endorsed program repetition, reporting increased confidence and enthusiasm. This study highlights immersive, multimodal CME's effectiveness, feasibility, and low-cost, scalable, replicable model for postgraduate training
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